Workshops at GDS Prague 2024
Improve Your Skills At GDS Prague!
Workshops In Cooperation With CzechInvest
Together with the CzechInvest agency and the Technology Incubation project, which long-term supports the gaming industry in Czechia, we organize educational workshops on various topics. With Jaroslav Menčík from Maverick Legal we will dive into GameDev Legal clinic and will discuss legal aspects of gaming business. The specifics of marketing and PR in gaming will be explained to us by Petr Poláček from INGAME Studio in a session called Your grandma is marketing!
The CzechInvest workshops are cofunded by the Promoting Entrepreneurship project, which is part of the Czechia's recovery and resilience plan, component 1.4 Digital economy and society, innovative start-ups and new technology. The project is funded by the EU's Recovery and Resilience Facility.
Jaroslav Menčík
MAVERICKS
Are you developing the best video game of all times but fear the legal challenges that lie ahead? You don’t have to anymore! GDS is organizing a legal clinic with a video game lawyer who will happily answer all your questions, whether you are a small indie studio working on your first game or an experienced team developing a AAA title. This talk is cofunded by the Promoting Entrepreneurship project, which is part of the Czechia's recovery and resilience plan, component 1.4 Digital economy and society, innovative start-ups and new technology. The project is funded by the EU's Recovery and Resilience Facility.
About Speaker
Jaroslav is the head of video game practice at MAVERICKS law firm based in Prague. He regularly advises game studios, indie developers, publishers and investors on publishing & investment deals, intellectual property issues, licensing and protection of brand. Jaroslav regularly lectures on video game law at conferences and universities.
Petr Poláček
INGAME STUDIOS
This talk/workshop is intended for anyone interested in understanding what marketing is really about. It’s for marketers, publishers, community managers, and all developers (both small and large) who are rethinking their processes. They will likely be surprised by what is necessary to properly market and publish their games—what needs to be done, why it matters, and when to do it. This talk is cofunded by the Promoting Entrepreneurship project, which is part of the Czechia's recovery and resilience plan, component 1.4 Digital economy and society, innovative start-ups and new technology. The project is funded by the EU's Recovery and Resilience Facility.
About Speaker
A video game nomad based in Prague, with my mind all over the world and my heart and hands in Bratislava and Brno (Ingame Studios). I've been writing about games for magazines and websites for a quarter of a century, helping to build platforms for Seznam, Burda, and Tiscali. Together with my colleagues, we create LEVEL magazine. For nearly two decades, I've also been involved in game development in various roles—from community management to marketing, publishing, bizdev, design, and QA.
Workshops In Coperation With ANOMALIA
ANOMALIA is committed to providing all artists cutting-edge training in order to enhance your skills and boost your chances of success, increasing career mobility and life opportunities in animation, games, and VFX. Their lectors are cooperating with GDS Prague to bring a number of practical workshops to improve your skills in the game industry.
Jan Hrušovský
CNN Prima NEWS
Game development is bigger than the film and music industries combined. Games offer highly interesting and promising career opportunities. However, while today's younger generation consumes games on a large scale, many are unaware that creating games can also be a viable profession. What should those interested in this field know when deciding on their future to ensure success and fulfill their expectations? What professions thrive in the gaming industry, and what skills are required? Which schools offer relevant studies, and how can you prepare to communicate with studios when applying for jobs? How do professional teams operate? These and other questions will be answered by selected professional creators. Host: Jan Hrušovský (pořad Enter, CNN Prima)
About Speaker
Honza has been working in the media since 2017. He started out as a social media editor at Aktuálně.cz, and later hosted the online show Asociál, which focused on digital technologies, gaming and social networks. For Hospodářské noviny he prepared the business podcasts Ranní brífink and Poprvé. Since April 2022, he has been working at CNN Prima News, where he writes about video games or technology and also hosts and produces the TV show Enter.
Other talks
Hedvika Jandová
Flying Rat Studio | ANOMALIA
Join QA leads from interesting companies as they share their journeys from other industries into game dev. We’ll explore the reality vs. expectations of the field. Learn about their ambitions, challenges, and what they love most about working in QA. Discover the true essence of a career in game development and game testing. Hosted by Hedvika Jandová
About Speaker
Chief Quality Officer and Project Manager at Flying Rat Studio and a mentor for Game Testing courses at ANOMALIA. She has extensive experience in game testing across platforms like Xbox, PlayStation, Nintendo, Meta Quest, PSVR2, Steam, and more. She has also worked as a Release Manager, assisting with preparing and releasing games for these platforms. Her work includes titles such as Beat Saber, Pillars of Eternity, Creaks, Secret Neighbor, Visage, Darkest Dungeon 2, and many others.
Jan Sechovec
Remangu
Explore how AWS GameLift enables scalable and cost-effective solutions for multiplayer games. Learn to deploy, manage, and scale game servers effortlessly. This talk dives into GameLift’s features, benefits, and practical use cases, helping developers create seamless multiplayer experiences in the cloud.
About Speaker
Jan Sechovec is a seasoned software developer and cloud architect with over 15 years of experience in game tech. As the CTO of Remāngu, he leads the development of a Studio in the Cloud platform for Animation, Virtual Production, VFX, and Game studios. His work revolutionizes remote collaboration by integrating virtual workstations, digital asset management, and high-performance rendering pipelines. Jan is passionate about advancing cloud solutions to meet the unique needs of creative industries
Hedvika Jandová
Flying Rat Studio | ANOMALIA
Game development is bigger than the film and music industries combined. Games offer highly interesting and promising career opportunities. However, while today's younger generation consumes games on a large scale, many are unaware that creating games can also be a viable profession. What should those interested in this field know when deciding on their future to ensure success and fulfill their expectations? What professions thrive in the gaming industry, and what skills are required? Which schools offer relevant studies, and how can you prepare to communicate with studios when applying for jobs? How do professional teams operate? These and other questions will be answered by selected professional creators. Host: Jan Hrušovský (pořad Enter, CNN Prima)
About Speaker
Chief Quality Officer and Project Manager at Flying Rat Studio and a mentor for Game Testing courses at ANOMALIA. She has extensive experience in game testing across platforms like Xbox, PlayStation, Nintendo, Meta Quest, PSVR2, Steam, and more. She has also worked as a Release Manager, assisting with preparing and releasing games for these platforms. Her work includes titles such as Beat Saber, Pillars of Eternity, Creaks, Secret Neighbor, Visage, Darkest Dungeon 2, and many others.
Jakub Guman
Anomalia
You'll learn how to design and prototype easiest board games, what is the rapid iteration, and why it's important to be able to find ideas as quickly as you leave them. Aimed more at beginners or those interested in game development with no practical experience. Omezená kapacita.
About Speaker
Former game designer from Warhorse Studios and Keen Software House. Now lecturing game design, narrative and script writing courses for Anomalia and University of West Bohemia.
Jakub Guman
Anomalia
What are the possible approaches and practices for creating game worlds? How to treat a story in proper open world? The talk will be somewhere between game design and narrative, and you might learn how manuals on world creation often lie to you.
About Speaker
Former game designer from Warhorse Studios and Keen Software House. Now lecturing game design, narrative and script writing courses for Anomalia and University of West Bohemia.