Friday 5.12.
Filter by:
Art/Audio
Business
Game/Design
Technical
Industry Support
Sticks, Ropes and High Hopes
Legal Summit
Other
| Hangar 13 Hall | Panorama Hall | Lecture Hall | Summit Hall | Creative Hall | |||
|---|---|---|---|---|---|---|---|
8:00 - 10:00 Open Doors EN GDS | 8:00 - 10:00 Open Doors EN GDS | 8:00 - 10:00 Open Doors EN GDS | 8:00 - 10:00 Open Doors EN GDS | 8:00 - 10:00 Open Doors EN GDS | 8:00 - 10:00 Open Doors EN GDS | 10:00 - 10:50 Opening Ceremony EN GDS | 11:00 - 11:50 Survive Long Enough to Get Lucky EN Rob Hewson | 11:00 - 11:25 Prague Game Accelerator CZ Michal Roch, Katarzyna Kouba Sanojca 11:30 - 11:55 Ceremonial Signing of the Memorandum CZ Pavel Barák, Katarzyna Kouba Sanojca | 11:00 - 11:50 Automated Testing Of Quests In Kingdom Come: Deliverance II EN David Bobek | 11:00 - 11:50 How To Keep Your Project On Course When Plans Fall Apart EN Jonathan Court | 11:00 - 17:50 Indie Play & Interviews EN GDS | 12:00 - 12:50 20 years building game companies. - learnings, anecdotes and what this had to do with being an industrial artist EN Hendrik Lesser | 12:00 - 12:50 Czech Audiovisual Fund and new video games support CZ David Šemík | 12:00 - 12:50 Modding support in Kingdom Come: Deliverance 1 & 2 EN Martin Labuť | 12:00 - 12:50 Panel Discussion - Legal Basics for Indies EN Nav Sunner, Jarek Kolář, Jan Wosiura, Petr Bratský | 13:30 - 14:20 Mafia: The Old Country: Using MetaHuman in a AAA Character Pipeline EN Ivan Čerevko | 13:00 - 13:25 Funding Opportunities For Video Games Developers In 2026 - The Creative Europe Media Program CZ Anna Bartošková 13:30 - 14:20 Build Your Franchise Vision Early: 10 most common mistakes EN Christian Fonnesbech | 13:00 - 13:50 Riding The Game Dev Rollercoaster For 10 Years EN Filip Fischer | 13:00 - 13:50 Panel Discussion - How to Prepare for Negotiations with a Publisher EN Nav Sunner, Vladimír Geršl, Tomasz Gadomski, Petr Bratský | 13:00 - 13:25 Artificial voices and Avatars EN Josef Vopička 13:30 - 13:55 The 3 Core Principles Of A Successful Educational Program In A Game Studio EN Emanuele Ardolino | 14:30 - 15:20 Learnings from 40 years games industry EN Teut Weidemann | 14:30 - 14:55 Designing Across Changing Dimensions EN Jan Vaněček | 14:00 - 14:50 The Hidden Complexity of Branched Dialogues in Kingdom Come: Deliverance 2 EN Martina Daněk | 14:00 - 14:50 Panel Discussion - Power-Up for Developers: Financing Games Through the New Czech Video Game Incentives Scheme CZ Pavel Barák, David Šemík, Jarek Kolář, Tereza Roller-Sabella, Petr Bratský, Roman Hladík | 14:00 - 14:50 Sources of narrative craft from industry's best EN Yaraslau Kot | 15:00 - 15:50 Panel Discussion - Global Game Publishing Today: Strategies, Risks & How to Succeed EN Vladimír Geršl, Anton Ravin, Tomas Psenicka, Mario Gerhold, Guillaume Jamet | 15:00 - 15:25 Kromlech: Between Sword and Myth – How to Build Fantasy That Respects History EN Milan Hrycjuk 15:30 - 15:55 Building Secure AI Infrastructure for the Next Generation of Games EN Karel Diviš | 15:00 - 15:50 Panel Discussion - Clone Wars EN Kostyantyn Lobov, Michal Kandráč, Tomasz Gadomski, Antonín Dvořák | 15:00 - 15:50 Panel Discussion - How To Grow And Develop Sustainable Game Industry Clusters EN Michal Roch, Roman Hladík, Jan Houška | 16:00 - 16:50 The Road to Cyberpunk 2077 and Building a Career Beyond the Dream Project EN Csaba Szilagyi | 16:00 - 16:50 The Long Game: Evolving from Startup to Sustainable Studio EN Vlad Ceraldi | 16:00 - 16:25 Music System Case Study - The Many Faces of FMOD EN David Wurczel 16:30 - 16:55 Old narrative tropes unexplored even today EN Radosław Klasa | 16:00 - 16:50 Panel Discussion - Safe Mode Activated: AI in Games Without Breaking the Rules EN Nick Allan, Maciej Konstańczak, Lukáš Mrázik, Antonín Dvořák | 16:00 - 16:50 Gamebadges - Educator Stakeholder Meeting EN David Šosvald | 17:00 - 17:50 Mafia the Old Country | Seamless Cinematics Deep Dive EN Theodore Hilhorst, Igor Sobolev | 17:00 - 17:50 Panel Discussion - Deals That Define the Game: Inside the World of Gaming Transactions EN Milos Endrle, Michal Kandráč, Martin Frývaldský, Pavel Hrdý | 17:00 - 17:50 Kingdom Come: Deliverance II – Chasing 60 FPS In An Open-world RPG EN Martin Matouš | 17:00 - 17:50 Panel Discussion - Get Funded! How to benefit from national funding in other EU countries? EN Jari-Pekka Kaleva, Gediminas Tarasevicius, Martine Spaans, David Rabineau, KooPee Hiltunen, Hendrik Lesser, Per Strömbäck, Jakub Marszalkowski | 18:00 - 18:50 GDS Awards Ceremony EN GDS |
Saturday 6.12.
Filter by:
Art/Audio
Business
Game/Design
Technical
Industry Support
Sticks, Ropes and High Hopes
Legal Summit
Other
| Hangar 13 Hall | Panorama Hall | Lecture Hall | Summit Hall | Creative Hall | |||
|---|---|---|---|---|---|---|---|
9:00 - 11:00 Open Doors EN GDS | 9:00 - 11:00 Open Doors EN GDS | 9:00 - 11:00 Open Doors EN GDS | 9:00 - 11:00 Open Doors EN GDS | 9:00 - 11:00 Open Doors EN GDS | 9:00 - 11:00 Open Doors EN GDS | 11:00 - 11:50 Lean Production - what can we learn from others EN Tobias Sjögren | 11:00 - 11:50 Design For Everything In Kingdom Come: Deliverance 2 EN Vadim Petrov | 11:00 - 11:50 Well-Being and Working in Games: What Makes You Happy Can Also Make You Sick EN Mark Deuze | 11:00 - 11:25 Interactive Spatial Audio in Games. How it conveys emotion and impacts perception EN Clemens Amon, Markus Zaunschirm 11:30 - 12:20 The Essentials of Procedural Game Audio EN Adam Sporka | 11:00 - 11:50 To Lead or Not to Lead? Finding Your Path in Game Development EN Vlad Baderca | 11:00 - 11:25 Sticks, Ropes and high hopes - Intro EN Miroslav Prokop 11:30 - 11:55 The story of "Prší" EN Matěj Hložánek, Jan Fronek | 12:00 - 12:50 Going from indie hell to AA chaos EN Jiří Vašica | 12:00 - 12:50 Mafia: The Old Country: World & Biomes EN Dominik Regec | 12:00 - 12:25 We Grew Up in War: Designing a Different Kind of War Game EN Lukáš Kolek 12:30 - 13:20 CPU Architecture Internals: x86, ARM, and Performance Basics EN Martin Pernica | 12:30 - 13:20 Sail.Game: How to Find the Right Publisher in the Vast Sea of the Gaming Industry EN Mikoláš Tuček | 12:00 - 12:50 Don't Push The Narrative - Improvise! EN Alec Shea, Nikolai Hilz | 12:00 - 12:25 Bell Hat Games and games for children with ADHD EN Matěj Hes 12:30 - 12:55 Regarding Sasha and Student Games Festival EN Michaela Jílková, Ellen Kůtová | 13:30 - 14:20 How to create your masterpiece EN Daniel Vávra | 13:00 - 13:50 Business Crash Course EN Martin Boháč | 13:00 - 13:50 Evolving Passion Projects Into A Business EN Patrik Beck | 13:00 - 13:25 The creation of Mařena EN Daniel Mrázik, Zuzana Darjaninová, Mikuláš Petrík 13:30 - 13:55 Sticks, Ropes & Impostor Syndrome EN Vojta Siman | 14:30 - 15:20 Fireside Chat EN Anselm Pyta | 14:00 - 14:50 Leveraging AI And LLMs To Transform Collaboration In Teams EN Diego Ricchiuti | 14:00 - 14:50 From the Fuckup Files EN Tom Roller | 14:00 - 14:25 Between the Sign and the Referent: The Semiotics of Videogames EN Anton Romanenko 14:30 - 14:55 Unforseen Consequences - The Caveats of Planning and How to React to the Unplanned EN Ondrej Sakači | 14:00 - 14:50 The Quest for Blind-Inclusive Game Design EN Petr Kubíček | 14:00 - 14:50 Panel Discussion - current situation of the indie game industry in Czech Republic EN Lukáš Kolek, Katarzyna Kouba Sanojca, Sanja Čežek | 15:00 - 15:50 Bringing Characters to Life in Kingdom Come: Deliverance II EN Anna Pačesová | 15:00 - 15:25 10 Useful Tips for Porting Your Game EN Tomáš Hoffman 15:30 - 16:20 Mechanics As Meaning EN Matěj Hložánek | 15:00 - 15:50 Demystifying Marketing: The Art Of Making Your Games Seen And Bought EN Michal Roch | 15:00 - 15:50 The Effective Hiring At Monster Couch And Why It Works EN Michal Karzynski | 15:00 - 17:50 Indie Play & Interviews EN GDS | 16:00 - 16:50 Designing Brave EN Viktor Bocan | 16:00 - 16:50 Thread Lightly: Parallelizing Gameplay and Tools with the Job System EN Arnaud Briche | 16:30 - 16:55 Gamedev Studios Are Businesses - Treat Them Accordingly EN Filip Ondras | 16:00 - 16:50 Game Trailers 101: How to Hook Players and Publishers Alike EN Tomas Oliva, Martin Hatas | 16:00 - 17:50 GDS Prague Pitching Session EN Vladimír Geršl, Anton Ravin, Guillaume Jamet, Paweł Wojciechowski | 17:00 - 17:50 Jagged Alliance 3 Narrative: Designing Characters People Actually Remember EN Radomir Mirchev | 17:00 - 17:50 Casting Actors EN Mike Bodie | 17:00 - 17:50 Behind-the-Scenes – Factory Faction in Heroes of Might & Magic III EN Alex Tarren | 17:00 - 17:50 Cutting Through Creatively In Gaming Campaigns - Kingdom Come: Deliverance II EN Vítek Mičke |